Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9MNAD-cn2C3-QHMQF-ucSwY-zjK5O | 13/20/11 | 91.3 | 1.02 | 2026-07-02 17:52:56 · 35m 38s | |
| CSGO-BDiPB-6QXw5-WNOjC-A4RbL-p8SKF | 14/16/4 | 69.9 | 0.96 | 2026-07-01 18:26:36 · 32m 4s | |
| CSGO-A9Jut-BjyJn-ojD8V-2AZ9c-VFJPJ | 15/15/2 | 71.0 | 1.09 | 2026-07-01 17:50:21 · 31m 46s | |
| CSGO-NyQyZ-67iuf-r45Mo-uhj4R-iaM2G | 11/14/6 | 54.5 | 0.84 | 2026-06-29 18:33:56 · 31m 43s | |
| CSGO-JBWo7-m97rK-Y8SVR-RMMLN-OnduB | 16/20/5 | 76.2 | 0.97 | 2026-06-29 17:52:54 · 37m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.