Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-syQ8x-5UWYv-zPE9Y-xP9we-YjEuA | 4/16/3 | 54.1 | 0.26 | 2026-07-03 21:36:06 · 23m 13s | |
| CSGO-uOoDv-SyYab-m3HK9-WV2p5-VzZAB | 15/18/3 | 47.9 | 0.95 | 2026-07-03 20:57:02 · 33m 16s | |
| CSGO-DVpVc-THP2D-Uyiti-kpk5Z-8tQVP | 19/13/3 | 106.6 | 1.43 | 2026-07-03 18:38:16 · 29m 48s | |
| CSGO-8edOM-Kh6tY-spsp2-JUdx5-6UwsP | 10/15/6 | 45.3 | 0.75 | 2026-06-27 20:00:55 · 29m 35s | |
| CSGO-mKEbU-2zP2x-ALm2S-dLa8b-VYK9P | 8/19/3 | 40.0 | 0.48 | 2026-06-27 19:11:22 · 39m 36s | |
| CSGO-T9itc-VC9VN-M59No-JZEUq-PNv5G | 15/16/7 | 79.2 | 1.12 | 2026-06-27 15:07:32 · 32m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.