Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6uyJY-wzufF-oZhue-D7n7y-hq4FP | 12/14/3 | 66.5 | 0.98 | 2026-07-01 21:12:23 · 30m 16s | |
| CSGO-EzXir-fJ4PJ-Z7mxG-vXYLn-eOQmH | 22/18/5 | 103.1 | 1.44 | 2026-07-01 17:54:25 · 40m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.