Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SFoTf-WDBSi-HqMo3-e3Q5G-ZoZUN | 9/14/2 | 58.8 | 0.67 | 2026-07-03 22:04:37 · 20m 4s | |
| CSGO-Pyirb-kbOLK-sKRHv-NMT4s-BWRZQ | 17/16/3 | 84.5 | 1.09 | 2026-07-03 21:27:50 · 32m 47s | |
| CSGO-XQNKr-MsbuF-q3WkK-uHhxv-YBLDR | 14/3/1 | 85.4 | 1.72 | 2026-06-29 19:17:48 · 20m 43s | |
| CSGO-JwOLO-dzrQB-jBAVr-n3jAq-AhnEM | 28/11/3 | 131.1 | 2.15 | 2026-06-29 18:44:00 · 30m 15s | |
| CSGO-QrWv5-o8tUt-SmFYu-5o85x-mfMbM | 10/15/1 | 58.8 | 0.66 | 2026-06-22 18:08:05 · 22m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.