Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WGsRn-8jr7m-cxqJv-hbbVW-4RwLA | 17/16/7 | 77.8 | 1.31 | 2026-07-03 20:21:35 · 27m 51s | |
| CSGO-CumJX-aLDJp-tVKPZ-2zxvb-FkBAA | 13/16/7 | 89.6 | 1.03 | 2026-06-20 21:58:24 · 40m 4s | |
| CSGO-uwVwH-N5Qqo-npnvh-kNeGj-utHrL | 18/10/6 | 102.8 | 1.64 | 2026-06-20 21:26:37 · 28m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.