Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cEczs-q3KQZ-sRJkY-ZONuZ-t6pEM | 10/20/6 | 73.1 | 0.65 | 2026-06-27 20:40:07 · 32m 33s | |
| CSGO-AoiGa-nRG4k-U7Vv6-6Op9y-RMwzF | 9/17/4 | 57.0 | 0.64 | 2026-06-27 19:58:44 · 34m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.