Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uGhF2-J5bjt-XJVXA-DKhM8-aeruL | 9/14/4 | 72.8 | 0.81 | 2026-07-02 20:45:21 · 25m 53s | |
| CSGO-ajXHG-cbaSG-46oT4-rPet2-xVJvM | 6/17/7 | 44.3 | 0.47 | 2026-07-02 20:07:25 · 30m 9s | |
| CSGO-Jkuzy-CVHvn-KjysE-6u9e9-rAd7L | 11/15/7 | 69.8 | 0.98 | 2026-07-02 19:24:15 · 40m 3s | |
| CSGO-YG9OZ-7vGOt-Hk454-tt6v6-meAtG | 10/11/5 | 60.5 | 0.97 | 2026-07-02 18:43:15 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.