Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pOqkX-2QGUs-wUpzd-K8UHS-4vkbN | 15/19/4 | 74.8 | 0.95 | 2026-06-24 20:30:03 · 35m 54s | |
| CSGO-By4WO-ZV9DU-xVxcb-xX63P-XwJ5O | 22/9/3 | 128.1 | 2.06 | 2026-06-24 20:00:33 · 25m 52s | |
| CSGO-p4XCc-jNqVU-popGx-Z9fpd-L5WwP | 15/15/6 | 63.7 | 1.02 | 2026-06-24 19:14:01 · 37m 30s | |
| CSGO-OOKfR-UzUfD-E8JkM-bQ7zN-t8MUD | 19/15/5 | 77.4 | 1.30 | 2026-06-24 18:36:39 · 34m 21s | |
| CSGO-6aODO-4cyV5-YL9pE-bJi5o-j4FdH | 12/17/4 | 75.7 | 0.86 | 2026-06-23 19:32:05 · 30m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.