Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jzwyj-eHdPZ-n9E8Y-aBFoJ-ZSLTK | 3/16/2 | 30.4 | 0.21 | 2026-07-01 14:46:30 · 28m 10s | |
| CSGO-ar7GQ-vzuno-uMWjN-tz9mB-3oZEC | 13/15/7 | 67.0 | 1.12 | 2026-06-30 19:56:36 · 33m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.