Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r2Eoj-MdARx-BKEbD-7Vd84-dV4RG | 12/13/5 | 59.6 | 0.93 | 2026-06-16 19:05:43 · 41m 46s | |
| CSGO-SmN7Q-2pEtv-9aWSJ-r7Bje-PupJN | 19/22/5 | 68.2 | 0.96 | 2026-06-15 20:15:57 · 50m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.