Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zMPZ9-2326O-rebrW-eGAhF-pdBpF | 20/23/10 | 93.7 | 1.07 | 2026-06-29 18:04:07 · 42m 45s | |
| CSGO-TyrAf-meuHQ-qBJ3m-DfPEL-mxF4C | 15/19/8 | 94.9 | 1.03 | 2026-06-24 02:51:11 · 40m 26s | |
| CSGO-B7M2o-2q5RN-4POvY-Gw39X-QFJPJ | 19/20/6 | 110.2 | 1.10 | 2026-06-23 01:50:58 · 34m 14s | |
| CSGO-vToEf-W66RW-cMjCL-D6kpB-opWTB | 40/20/7 | 117.8 | 1.87 | 2026-06-23 00:50:27 · 52m 44s | |
| CSGO-ND9nm-yiANu-sNUPs-uWdDT-uQJLH | 10/16/2 | 75.9 | 0.84 | 2026-06-22 20:16:18 · 26m 5s | |
| CSGO-AwXxL-kLuFz-Fan6i-bEcSm-WEDVF | 11/14/3 | 59.4 | 0.75 | 2026-06-22 04:19:03 · 19m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.