Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kKp9Z-NA9DJ-uAxcV-8xn2A-5yZQM | 10/16/4 | 42.4 | 0.63 | 2026-06-18 20:18:17 · 32m 35s | |
| CSGO-eZj7T-rUNLG-MhVO4-o6Svr-3rP3A | 12/15/1 | 62.4 | 0.97 | 2026-06-18 19:43:04 · 25m 8s | |
| CSGO-5XMGV-y8Sv2-s4dPS-rHwMA-FzsOH | 3/8/3 | 23.5 | 0.54 | 2026-06-18 19:18:45 · 22m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.