76561197962481769
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-44.4%Peak single-match outcome anomaly 63.2/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
1 of this player's 4 analyzed matches landed in the top outcome band (25%) — a sustained pattern, not one hot game
Avg K/D 2.32 across 4 of our matches (penalty scales above 1.4)
11.1% of kills through smoke (penalty scales above 8%)
4.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BkdzZ-RayPa-SMxSE-vp9RW-YkkfO | 15/7/3 | 91.5 | 1.53 | 2026-07-05 16:19:25 · 29m 12s | |
| CSGO-N9Wue-v2zjL-KGsmw-QCiQ6-HVMfN | 12/13/3 | 54.5 | 1.01 | 2026-06-29 19:38:29 · 34m 42s | |
| CSGO-SWD49-XOcKe-jqsEF-Vc8nb-C6mAL | 20/4/4 | 143.5 | 2.29 | 2026-06-29 18:21:43 · 23m 39s | |
| CSGO-eaSYh-cxtNe-4m4U2-ZbFMQ-EJyXD | 16/13/5 | 81.8 | 1.34 | 2026-06-29 17:44:19 · 32m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.