Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N4MvJ-KE6PC-6zXm4-z3HEc-otB3J | 8/21/5 | 40.8 | 0.46 | 2026-06-11 21:05:20 · 43m 7s | |
| CSGO-R38jx-taR2i-ANWzd-axyzp-us68F | 16/24/4 | 59.7 | 0.74 | 2026-06-11 20:00:13 · 52m 30s | |
| CSGO-BuRcM-Ns7vf-bamcX-c5DMf-pipNO | 2/17/2 | 26.0 | 0.04 | 2026-06-08 19:27:38 · 30m 7s | |
| CSGO-XmyZ4-Gn6L6-3w4DB-jPiE8-hpWTB | 9/18/5 | 42.3 | 0.60 | 2026-06-06 22:09:58 · 36m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.