Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OTBMP-L7DZ7-KYBAX-kniEj-OO2xK | 12/17/7 | 77.4 | 0.94 | 2026-07-01 18:43:24 · 39m 32s | |
| CSGO-XFXit-JiB4h-XOfez-zdVeU-4kJ9P | 22/16/4 | 107.2 | 1.44 | 2026-06-20 21:43:37 · 36m 8s | |
| CSGO-cRPAh-ti9Jr-x4eOF-6AUDJ-DUWvD | 19/18/4 | 89.1 | 1.11 | 2026-06-09 20:46:25 · 36m 34s | |
| CSGO-6MctU-y2Vi9-oAt6q-BrviL-mSjGH | 10/11/6 | 76.1 | 1.11 | 2026-06-09 20:19:30 · 21m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.