Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hUXJS-k6w7i-xod82-iHz88-AL4VH | 8/16/2 | 61.8 | 0.55 | 2026-07-09 00:15:33 · 28m 35s | |
| CSGO-HOqTq-WWwPx-P3AVi-W4WNS-oR6FP | 9/14/3 | 57.9 | 0.81 | 2026-07-08 23:46:09 · 25m 51s | |
| CSGO-haOYi-r7y8r-muJo5-x3nRS-2vDuA | 10/18/3 | 62.5 | 0.70 | 2026-07-08 22:47:40 · 25m 25s | |
| CSGO-zwAbf-syYk9-m3prY-xvfhw-QMqBE | 16/17/5 | 81.4 | 1.09 | 2026-07-07 00:55:50 · 33m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.