Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3Svfv-XhZni-pqu3o-SBy6A-bzZAB | 12/10/4 | 74.8 | 1.12 | 2026-07-02 23:07:33 · 31m 22s | |
| CSGO-4AjY5-GVWG8-R8uZF-CGNv3-tezYP | 12/3/6 | 88.2 | 1.80 | 2026-07-02 22:43:59 · 20m 34s | |
| CSGO-LmZaN-eLGvM-cqAew-2iZiq-yXvzF | 12/17/6 | 73.7 | 0.92 | 2026-06-28 23:09:59 · 34m 41s | |
| CSGO-tuVdT-vHz2R-SOrnJ-k7xxk-uXNtQ | 19/13/7 | 94.2 | 1.37 | 2026-06-28 22:25:23 · 36m 10s | |
| CSGO-AktOu-Y9VCN-3r52T-S6knY-BZAYN | 16/17/10 | 94.5 | 1.18 | 2026-06-24 22:15:54 · 39m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.