Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GSEc2-USweQ-s3Rhv-CzLJf-ftLMB | 15/15/6 | 72.3 | 1.11 | 2026-07-03 20:50:58 · 38m 6s | |
| CSGO-4NCCc-fLKnz-O3pka-eTABk-mtLMB | 5/6/7 | 47.3 | 0.96 | 2026-07-03 20:16:15 · 31m 33s | |
| CSGO-hS86c-GqimS-untkA-Ek5vn-LsXfE | 19/16/3 | 86.7 | 1.30 | 2026-06-19 19:54:32 · 27m 15s | |
| CSGO-RodvS-NHHoM-aEHqW-ip6Ts-4ML9P | 14/16/9 | 69.2 | 1.05 | 2026-06-13 21:29:24 · 35m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.