Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9PJxM-qTd35-MGupH-LsrLk-LXpRP | 14/18/3 | 69.3 | 0.91 | 2026-07-04 23:29:08 · 41m 46s | |
| CSGO-S7Vco-cOZqW-pHmkY-2WVUF-OoBhP | 21/9/4 | 104.8 | 1.81 | 2026-07-04 22:54:47 · 24m 14s | |
| CSGO-hYVui-EYQVS-JyXeW-bs5AG-zn33L | 12/14/7 | 68.5 | 0.94 | 2026-07-04 22:14:00 · 32m 38s | |
| CSGO-RXPmx-WLU9s-anJWh-mvEWi-aYK9P | 9/10/5 | 86.4 | 1.02 | 2026-07-04 21:39:27 · 25m 37s | |
| CSGO-q8opc-UrOxm-PZKEW-HzR9q-ENc7L | 13/13/8 | 69.7 | 1.08 | 2026-07-04 20:29:26 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.