Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BtcHK-S5jxK-LtrK3-8trV6-VzZAB | 8/13/3 | 62.7 | 0.82 | 2026-07-05 19:12:56 · 21m 21s | |
| CSGO-ZnynX-zsLBB-rdpME-Vrmtc-ptHrL | 16/12/1 | 86.4 | 1.28 | 2026-07-05 18:37:18 · 32m 10s | |
| CSGO-UcyEo-iQJGn-bESiP-R9O5D-zdTnB | 13/5/2 | 75.3 | 1.57 | 2026-07-03 22:59:21 · 27m 13s | |
| CSGO-jnQUZ-N5cCr-69uyH-JJ88W-8vKjC | 10/16/5 | 57.2 | 0.79 | 2026-07-03 21:59:51 · 32m 29s | |
| CSGO-TYhUm-9rbjs-LhkBh-TWHeW-ca43L | 15/19/10 | 93.1 | 1.10 | 2026-07-03 21:15:33 · 34m 43s | |
| CSGO-PFye2-eZ64u-zzXzf-FbSAW-ca43L | 20/13/6 | 81.3 | 1.31 | 2026-06-25 19:14:09 · 47m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.