Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L8f53-QuJQP-HuERv-Gd2kM-5RfCG | 15/21/7 | 92.3 | 1.04 | 2026-07-04 18:55:28 · 37m 25s | |
| CSGO-rwi7W-YyK7O-ofH75-Xv2pT-rRXXC | 19/12/6 | 91.0 | 1.54 | 2026-07-03 21:31:05 · 33m 27s | |
| CSGO-5viCH-WhOm2-LsfrJ-enDBs-zC8rN | 23/17/8 | 103.0 | 1.39 | 2026-06-27 21:52:09 · 37m 22s | |
| CSGO-7wrdF-32YLv-LvZ7H-rcBu9-Ad5FP | 6/16/4 | 40.1 | 0.39 | 2026-06-27 18:47:20 · 30m 33s | |
| CSGO-Aq5cC-QMo3Y-kj7uk-yzPjB-y9qBE | 18/19/7 | 85.3 | 1.05 | 2026-06-19 00:01:08 · 37m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.