Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DFGJC-6VMes-BufaY-BxtP5-HVMfN | 13/18/5 | 75.1 | 0.86 | 2026-06-23 18:30:39 · 34m 13s | |
| CSGO-CfFta-Ox6WY-Fu5aH-66ojK-ScHLH | 14/19/6 | 64.6 | 0.95 | 2026-06-23 17:46:05 · 40m 47s | |
| CSGO-XoTZV-K7t67-48JjH-sEOWi-LPGCF | 16/14/5 | 77.3 | 1.09 | 2026-06-23 17:04:37 · 34m 26s | |
| CSGO-xWCQu-s6SwU-UYAVx-y9FGE-kosSJ | 11/17/8 | 44.6 | 0.76 | 2026-06-19 18:44:41 · 36m 29s | |
| CSGO-ZmeRE-RvV3A-fsQ76-oCY43-tezYP | 8/17/8 | 52.6 | 0.67 | 2026-06-19 18:09:15 · 32m 52s | |
| CSGO-wjGGS-pDRkc-JS8N4-ZUbA9-DKoJN | 3/17/2 | 31.9 | 0.22 | 2026-06-19 17:38:58 · 27m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.