Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EzZXL-yJdSn-t2bRZ-5yFxO-nntOH | 20/17/1 | 92.1 | 1.19 | 2026-07-03 20:53:25 · 38m 46s | |
| CSGO-B3YrE-N36D5-V5tsV-dxVn8-PUeZH | 12/15/6 | 71.5 | 0.96 | 2026-07-02 19:48:36 · 35m 25s | |
| CSGO-er55t-Sq8qQ-va92i-pwCsR-r7oJN | 13/17/2 | 41.6 | 0.78 | 2026-06-26 20:22:13 · 39m 7s | |
| CSGO-qpoRA-2weCh-rSsfX-dzVc3-feAtG | 16/13/2 | 87.0 | 1.21 | 2026-06-17 19:39:18 · 34m 56s | |
| CSGO-hcyE8-bKAo4-TvM9N-b5CLW-AvxfF | 24/15/3 | 109.5 | 1.53 | 2026-06-13 12:15:46 · 37m 38s | |
| CSGO-DVKcS-zMsHw-oPjnS-Wry8V-bawDK | 26/19/2 | 101.7 | 1.43 | 2026-06-13 11:30:15 · 41m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.