Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-8.8%Peak single-match outcome anomaly 15.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
5.3% of kills through walls across 7 analyzed matches (penalty scales above 4%)
3% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tZTOK-heQ2H-eGxh3-Yqym6-Mzi5P | 13/15/2 | 75.2 | 0.93 | 2026-07-02 11:33:21 · 25m 20s | |
| CSGO-6LiKf-hfe7G-iKkOv-5iJ8e-mj5ZJ | 23/14/5 | 92.6 | 1.49 | 2026-06-28 21:06:55 · 37m 48s | |
| CSGO-ZiwbQ-N7dfs-6Sfnm-juwCa-Y6TvD | 28/22/5 | 89.0 | 1.34 | 2026-06-28 20:12:53 · 45m 50s | |
| CSGO-KCBRV-YbCBy-8xiG9-NFDXz-vVkDA | 20/19/2 | 75.4 | 1.07 | 2026-06-27 21:13:10 · 39m 12s | |
| CSGO-29Pq8-okcAk-J6Z8A-P2DZK-sbjsF | 14/11/5 | 81.4 | 1.22 | 2026-06-27 20:38:16 · 26m 14s | |
| CSGO-UAMxK-95QAa-2RsQp-SopN8-dAoQD | 20/16/5 | 85.9 | 1.34 | 2026-06-27 19:53:22 · 41m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.