Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WdyCB-6Hdtr-B6GEK-ip2CC-4of4D | 20/13/3 | 100.7 | 1.54 | 2026-07-01 20:54:30 · 29m 6s | |
| CSGO-9psBo-eTOKf-XUWpi-Q2Lcs-erhGH | 15/14/4 | 74.2 | 1.07 | 2026-07-01 20:13:32 · 36m 16s | |
| CSGO-yVFhB-boVVs-sVCV8-csVqU-N7GrL | 17/16/11 | 75.5 | 1.12 | 2026-06-25 20:52:21 · 36m 59s | |
| CSGO-tDkZy-tbtzG-5tqqC-ahzcT-AHtdA | 17/12/9 | 90.7 | 1.30 | 2026-06-18 21:04:14 · 38m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.