Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JjFUp-NKdxQ-HazaN-RN8Pd-84fGH | 16/15/3 | 110.7 | 1.24 | 2026-07-01 20:20:36 · 27m 10s | |
| CSGO-bSh53-iVfH5-LcP2f-6rUJW-MvNUD | 28/11/2 | 111.2 | 1.97 | 2026-07-01 19:49:22 · 29m 3s | |
| CSGO-6ruz5-QW7T7-pHB2h-ObFN2-DCRmH | 25/7/10 | 180.2 | 2.39 | 2026-07-01 19:20:31 · 24m 42s | |
| CSGO-qjmXu-2KGsv-F25oo-6Hecs-e3AkE | 10/16/5 | 67.3 | 0.83 | 2026-06-26 22:23:08 · 32m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.