Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5ODE8-x9CGj-fYT28-rLbVy-zMOcF | 17/11/6 | 93.9 | 1.49 | 2026-07-03 20:29:35 · 32m 33s | |
| CSGO-LLiCc-FhmUU-XeD7P-qaAwh-mYb7L | 11/18/6 | 69.0 | 0.69 | 2026-06-09 20:03:59 · 31m 8s | |
| CSGO-TRcSa-HOONc-uV9fZ-LcTjP-W8KeB | 16/18/7 | 90.2 | 1.04 | 2026-06-09 19:21:46 · 36m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.