Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vNP2e-MXqLd-c8APS-eRVyC-RpphH | 13/22/9 | 64.7 | 0.73 | 2026-07-06 17:43:59 · 42m 52s | |
| CSGO-NjaGr-2MRDC-KYEpt-EyK6L-W8diK | 13/15/2 | 73.1 | 0.95 | 2026-07-03 18:05:59 · 34m 9s | |
| CSGO-z7TxO-sKnND-dtFtE-XYhAP-66r4N | 21/18/6 | 103.5 | 1.23 | 2026-06-28 10:23:52 · 37m 20s | |
| CSGO-pVVUa-9oKOa-LzP76-7csc4-C2WPA | 20/14/5 | 104.7 | 1.39 | 2026-06-23 18:50:30 · 41m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.