Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GCMNJ-mTZyv-Gmr2a-APdvQ-PGOJM | 4/17/6 | 38.5 | 0.35 | 2026-07-09 02:15:28 · 39m 47s | |
| CSGO-CBpoM-VERhN-cp5JY-Oav6r-iWRKF | 12/17/5 | 66.0 | 0.86 | 2026-07-06 04:37:44 · 39m 0s | |
| CSGO-dBrhJ-WCfT3-WD8zX-dxp86-GLSKF | 3/18/4 | 29.6 | 0.16 | 2026-06-29 07:39:52 · 33m 23s | |
| CSGO-OB8LB-6vdHK-oow33-DmC3j-wO8WB | 36/16/8 | 102.9 | 1.78 | 2026-06-28 04:49:22 · 49m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.