76561197962253765
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-7%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.2%Peak single-match outcome anomaly 16.9/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 25 analyzed matches reads as variance, not a pattern.
2.7% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OJeS5-OBjpx-A9wUM-cSxhv-KNc7L | 7/17/3 | 46.1 | 0.37 | 2026-07-04 18:40:33 · 28m 36s | |
| CSGO-JmtMV-nOeHE-D7w2F-WZLwe-cP5mA | 10/15/2 | 58.4 | 0.70 | 2026-07-03 19:59:24 · 32m 12s | |
| CSGO-EAJnE-Nsfdu-DzWAm-5yUMk-q4dRF | 17/17/4 | 105.5 | 1.22 | 2026-07-03 19:17:38 · 37m 9s | |
| CSGO-mpuaG-WntDs-Fji8p-PFU4W-87mDA | 8/7/4 | 65.1 | 1.10 | 2026-07-03 18:46:59 · 28m 9s | |
| CSGO-xn7Vj-YoPsP-LDvh5-N3JdJ-LnCcO | 13/15/3 | 80.4 | 1.04 | 2026-07-03 18:15:02 · 28m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.