Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4Yexy-Ry5uU-Q8NQy-dt23c-fYb7L | 13/14/3 | 57.0 | 0.87 | 2026-06-25 14:23:08 · 39m 29s | |
| CSGO-AToje-dYpQP-4YL4K-6k42A-jdBpF | 23/14/3 | 98.0 | 1.53 | 2026-06-23 14:41:10 · 42m 6s | |
| CSGO-aGYTv-9Xpwx-YfSvh-Ysbcx-RMwzF | 13/16/8 | 61.1 | 0.89 | 2026-06-22 14:09:32 · 37m 32s | |
| CSGO-7prax-jt2jy-U82kW-fWjzy-pBcBN | 25/20/8 | 83.0 | 1.32 | 2026-06-22 13:20:29 · 43m 31s | |
| CSGO-pF5kf-x8cwC-PbiSX-fTjiO-ab37M | 11/15/5 | 70.5 | 0.93 | 2026-06-22 12:38:49 · 35m 17s | |
| CSGO-Yzp5N-k2mMS-ihtJ8-wqbNB-soi9Q | 15/14/5 | 67.3 | 1.14 | 2026-06-12 12:42:09 · 39m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.