Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8adpA-A8BNu-QTDJQ-FQYBb-cvmHB | 13/5/3 | 105.9 | 1.71 | 2026-07-03 19:36:59 · 18m 53s | |
| CSGO-BQntp-pk3Tz-BLFVT-LZv8V-KRXoN | 11/15/5 | 56.1 | 0.87 | 2026-06-26 21:13:41 · 36m 50s | |
| CSGO-xHXux-TDs9Q-POGEX-OzFyq-43JPJ | 13/13/4 | 76.2 | 1.02 | 2026-06-26 20:35:09 · 33m 32s | |
| CSGO-sJixC-FfGVo-iZ5VN-z6M7d-5OxDK | 4/14/1 | 38.7 | 0.22 | 2026-06-26 20:01:16 · 22m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.