Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-syQ8x-5UWYv-zPE9Y-xP9we-YjEuA | 6/16/2 | 44.9 | 0.33 | 2026-07-03 21:36:06 · 23m 13s | |
| CSGO-uOoDv-SyYab-m3HK9-WV2p5-VzZAB | 13/19/11 | 89.6 | 1.01 | 2026-07-03 20:57:02 · 33m 16s | |
| CSGO-8edOM-Kh6tY-spsp2-JUdx5-6UwsP | 19/16/6 | 107.6 | 1.37 | 2026-06-27 20:00:55 · 29m 35s | |
| CSGO-T9itc-VC9VN-M59No-JZEUq-PNv5G | 17/13/14 | 105.7 | 1.50 | 2026-06-27 15:07:32 · 32m 52s | |
| CSGO-WYt2F-OJpCb-cbDT9-mGdhk-3svoO | 19/9/4 | 96.5 | 1.65 | 2026-06-20 11:10:13 · 25m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.