Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aw5A3-HbYmR-aKoko-Uti69-WLkHB | 14/21/10 | 63.2 | 0.84 | 2026-06-30 19:11:53 · 51m 24s | |
| CSGO-pt47L-NKfFn-WVX2w-9TmMU-X7YpG | 20/12/5 | 107.8 | 1.58 | 2026-06-19 22:14:17 · 28m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.