Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FTDUT-iHGvv-Q7EY2-Z4qpn-ntRBD | 10/10/5 | 64.7 | 0.93 | 2026-07-06 18:10:37 · 30m 55s | |
| CSGO-8K3tW-NCRBv-Btnoi-zaVUf-KtcZH | 18/9/7 | 110.9 | 1.74 | 2026-07-04 14:29:56 · 35m 30s | |
| CSGO-8jNWw-3TSWB-9GSPG-RYS9N-u8SKF | 10/14/4 | 59.2 | 0.95 | 2026-07-03 14:43:19 · 29m 18s | |
| CSGO-3qfuC-83T5n-HjCnS-Z78xm-QtjPK | 9/14/12 | 75.6 | 0.90 | 2026-07-02 18:24:35 · 40m 22s | |
| CSGO-sMUjf-mNd4Q-prAHh-DJroX-sGCtG | 5/16/3 | 59.5 | 0.28 | 2026-07-02 17:52:53 · 24m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.