Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U8Mca-7Vs9V-3f5Fy-hZdoB-roHGG | 13/15/4 | 53.6 | 0.86 | 2026-07-01 22:12:38 · 37m 15s | |
| CSGO-3Fmei-VxcwO-TUSOc-UPzRN-xnCND | 14/17/6 | 77.7 | 0.94 | 2026-07-01 21:37:19 · 32m 19s | |
| CSGO-JrBr7-WcdbU-eJo22-uCXKb-tuNkO | 18/13/4 | 84.6 | 1.28 | 2026-06-23 19:41:59 · 32m 58s | |
| CSGO-cfc6u-XtziB-LsyfN-krTxW-oQtWK | 17/14/7 | 85.2 | 1.26 | 2026-06-23 19:03:25 · 35m 39s | |
| CSGO-YQbCy-WtMKe-Ycik3-pyfC2-cBtKG | 6/15/3 | 53.3 | 0.44 | 2026-06-20 21:15:06 · 26m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.