Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zPofY-dtyQU-bzVtc-VtYjB-syBcO | 16/16/3 | 85.1 | 1.09 | 2026-06-25 20:47:15 · 45m 15s | |
| CSGO-Yqj3j-FDdbo-tvEj3-RULed-5YQhG | 12/16/5 | 88.4 | 1.00 | 2026-06-25 20:09:42 · 27m 46s | |
| CSGO-9REYa-LRmJt-vUBCV-wrPZA-QzBND | 25/18/2 | 93.4 | 1.51 | 2026-06-15 20:41:13 · 43m 47s | |
| CSGO-ftkCL-RtPmm-kK8kQ-6FpWe-w4OJM | 26/22/10 | 93.7 | 1.30 | 2026-06-15 19:39:28 · 54m 17s | |
| CSGO-P6BiT-Rjzc9-DMyOi-dVxUt-efFnK | 16/15/6 | 84.8 | 1.15 | 2026-06-12 23:48:36 · 40m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.