Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-24kBi-VYntw-PaYzD-2KHwn-Eis8O | 16/16/11 | 103.8 | 1.22 | 2026-07-02 21:43:37 · 36m 53s | |
| CSGO-uDtJV-FpBcb-Zw6Tk-th7O6-iBtKG | 7/15/3 | 52.1 | 0.54 | 2026-06-26 22:11:13 · 32m 6s | |
| CSGO-6pUBq-fWRoS-aYpAn-rRpoT-4vkbN | 14/16/6 | 55.9 | 0.83 | 2026-06-25 21:20:37 · 38m 59s | |
| CSGO-Pwhb8-juiQV-J4UkG-K4GKT-MQCmQ | 9/17/6 | 71.8 | 0.75 | 2026-06-25 20:43:04 · 34m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.