Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9vnJr-URiOJ-Y42jW-bG2Fy-9f4NF | 19/16/5 | 78.0 | 1.21 | 2026-06-27 21:35:35 · 39m 41s | |
| CSGO-Uyjaa-LHJRY-AvC7c-j9oaZ-NP7rN | 12/17/5 | 61.2 | 0.88 | 2026-06-27 20:53:30 · 39m 6s | |
| CSGO-awhk8-OtTcv-xi3WS-752xt-jDWPA | 15/17/5 | 73.7 | 0.96 | 2026-06-27 20:07:49 · 36m 19s | |
| CSGO-DtUqM-t4RBT-r3W4W-nc2A3-mVt8O | 10/9/4 | 48.9 | 0.94 | 2026-06-23 20:26:11 · 35m 11s | |
| CSGO-FdvGd-uWVDn-kSYZr-vn4NT-MadFO | 9/15/5 | 63.9 | 0.70 | 2026-06-23 19:43:02 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.