Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vCxzE-VoCMm-Or7d9-tZttL-mxF4C | 15/3/3 | 81.3 | 1.95 | 2026-06-12 19:49:13 · 21m 37s | |
| CSGO-U6eE3-ELo8m-Eujzu-E4rmr-U3rmJ | 12/15/3 | 53.9 | 0.77 | 2026-06-12 19:13:44 · 31m 15s | |
| CSGO-vZeZ3-Dc33x-ODYSJ-sEpRH-5xOhG | 10/20/3 | 49.7 | 0.56 | 2026-06-12 18:26:43 · 41m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.