Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p575K-w7RY9-Q5UiJ-QsSTP-jwhrM | 17/20/5 | 65.7 | 0.88 | 2026-07-04 19:17:09 · 32m 7s | |
| CSGO-qWAmt-c73Aa-4aBrz-bEzMs-QsXfE | 17/14/3 | 68.6 | 1.13 | 2026-07-04 18:37:05 · 34m 40s | |
| CSGO-d8Xxy-sGUpw-Xn7hT-yiq9K-ZSLTK | 15/20/7 | 77.7 | 0.95 | 2026-07-03 16:38:14 · 35m 56s | |
| CSGO-OXxDU-VfLr9-JmD8L-pQzqS-zG3YP | 4/15/5 | 59.9 | 0.42 | 2026-06-17 16:41:11 · 19m 13s | |
| CSGO-zoQRD-W3XNp-mtjMO-4Zh9t-UNv5G | 8/14/7 | 47.3 | 0.77 | 2026-06-17 16:10:09 · 27m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.