Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G86io-qTmxM-URKGC-srDKG-oJpxA | 18/13/1 | 64.0 | 1.06 | 2026-07-05 01:07:02 · 31m 52s | |
| CSGO-WTp9U-wCWBP-yteeL-JdvuB-UUYkF | 9/12/3 | 65.1 | 0.97 | 2026-07-05 00:36:35 · 24m 53s | |
| CSGO-mkoSq-qDwVw-2YCjJ-CO7ZC-fcWoN | 7/15/3 | 65.8 | 0.51 | 2026-07-04 23:57:58 · 28m 0s | |
| CSGO-HEMyx-afdNZ-xqW2y-qFe3j-DOizO | 8/14/8 | 60.4 | 0.82 | 2026-07-04 23:23:12 · 29m 51s | |
| CSGO-S7Vco-cOZqW-pHmkY-2WVUF-OoBhP | 2/16/7 | 49.3 | 0.29 | 2026-07-04 22:54:47 · 24m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.