76561197961986591
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.3%Peak single-match outcome anomaly 34.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 35 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 29 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d2Njp-DAR4Z-tYNUd-XO9pL-SwJ5O | 18/20/10 | 108.3 | 1.14 | 2026-07-03 20:53:12 · 35m 40s | |
| CSGO-ohmTU-SXKQw-AKkfK-mY4qs-nNjeC | 22/16/11 | 114.4 | 1.63 | 2026-07-03 20:13:48 · 34m 59s | |
| CSGO-Uks8r-CV6ZA-PW3Yo-cNWsV-NvoNO | 13/17/5 | 92.6 | 1.03 | 2026-07-03 19:44:19 · 25m 7s | |
| CSGO-YF2Cw-wdnjm-r3oMr-AzfW8-HA7dK | 21/18/12 | 118.9 | 1.50 | 2026-07-03 17:50:18 · 35m 26s | |
| CSGO-uzPrE-zS7bD-rjJzV-ZeMnB-NLSKF | 7/14/5 | 66.3 | 0.65 | 2026-07-03 17:22:29 · 21m 42s | |
| CSGO-DWOz9-m6QMw-cBcMW-xQemo-X4qqK | 31/21/8 | 115.5 | 1.51 | 2026-06-30 19:48:43 · 54m 30s | |
| CSGO-CJEe4-omssE-FO6Ou-wWcPP-SH3JE | 13/16/3 | 93.7 | 1.02 | 2026-06-30 19:13:12 · 31m 45s | |
| CSGO-Wm6EY-8A9VX-rGrTw-qdbct-yCfyC | 13/20/12 | 111.4 | 1.09 | 2026-06-30 18:29:58 · 34m 48s | |
| CSGO-ftF8x-sOnVL-7HpGy-w7Ots-F4hCG | 24/22/13 | 91.5 | 1.28 | 2026-06-30 17:23:17 · 50m 51s | |
| CSGO-LJ7tr-aKYHX-boNYO-3WRnV-nuGvM | 22/18/5 | 108.3 | 1.47 | 2026-06-25 18:29:18 · 35m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.