Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qqbKm-5pn3h-Fe5cH-7YanE-oncFO | 9/17/5 | 61.5 | 0.64 | 2026-07-05 14:15:54 · 29m 13s | |
| CSGO-GEOOa-HAMT3-QLeJb-yJVPd-kuQFE | 11/13/8 | 89.5 | 1.15 | 2026-07-05 13:35:17 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.