Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-raUyW-phvrs-WJr5U-J6JFd-DuQVP | 17/15/3 | 77.2 | 1.09 | 2026-06-13 21:25:39 · 39m 58s | |
| CSGO-TGtnY-ys9jH-whuYr-r6Vva-OPDhP | 18/17/4 | 76.2 | 1.27 | 2026-06-13 20:48:42 · 32m 0s | |
| CSGO-OZ2hZ-PfYdS-x2Yu9-fGoBv-CrahQ | 15/23/9 | 65.1 | 0.90 | 2026-06-13 12:00:13 · 47m 43s | |
| CSGO-4CKxd-Z8fPH-OW32v-nihfD-fKV5F | 15/19/6 | 76.0 | 0.93 | 2026-06-13 10:46:53 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.