Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tO9yt-qpYE8-jNTvo-RQunv-8rP3A | 20/16/5 | 89.5 | 1.23 | 2026-06-28 07:07:15 · 37m 51s | |
| CSGO-WF8tF-NJCSx-PnHQe-wRKJt-XMfrM | 10/13/3 | 91.9 | 0.96 | 2026-06-28 00:54:00 · 17m 25s | |
| CSGO-GJxni-PW8rK-7z5Sv-LrSQh-wsvoO | 15/15/8 | 77.6 | 1.10 | 2026-06-27 21:59:26 · 36m 34s | |
| CSGO-nGhOx-MGyBY-fYeei-2TwJT-a6KbM | 18/10/7 | 108.7 | 1.50 | 2026-06-27 15:22:58 · 24m 54s | |
| CSGO-9N2PM-PfOBo-fy4Nz-KeW5P-PRqmJ | 17/20/7 | 65.1 | 0.99 | 2026-06-27 14:38:18 · 40m 0s | |
| CSGO-nokLw-6ONrk-oxksG-2wWwv-vMUSH | 12/10/6 | 58.7 | 1.13 | 2026-06-27 14:09:50 · 25m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.