Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rXKoo-6cQQ2-2crKp-Xxhez-YV4RG | 17/13/4 | 107.8 | 1.51 | 2026-07-05 18:23:06 · 26m 29s | |
| CSGO-jZtL7-bo9UX-vuNkv-amU2w-FMXDJ | 9/17/4 | 62.9 | 0.74 | 2026-07-05 17:54:02 · 26m 32s | |
| CSGO-b4U2L-aJiDs-a8bTm-NNFyf-kYBEB | 11/13/8 | 80.2 | 1.07 | 2026-07-03 18:17:08 · 29m 22s | |
| CSGO-AVhEs-ZrbwL-NsHEL-L2uyF-Rd3AC | 11/17/8 | 70.0 | 0.79 | 2026-07-03 17:30:24 · 39m 53s | |
| CSGO-GziFF-4WErx-TdTbU-S443u-ohtnC | de_warden |
22/15/3 | 128.8 | 1.53 | 2026-07-03 15:28:01 · 31m 25s |
| CSGO-UXAXk-uiYyM-Ram5S-rw84o-Piq3B | 25/15/5 | 105.3 | 1.53 | 2026-07-03 14:48:14 · 34m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.