Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v95Mr-KROfE-mTL3j-Wxjdx-zqrqK | 4/14/1 | 50.0 | 0.26 | 2026-07-01 19:25:32 · 22m 19s | |
| CSGO-NkoKN-r7x89-rWO3b-Yibek-WifiK | 14/19/6 | 69.5 | 0.88 | 2026-07-01 18:34:44 · 43m 28s | |
| CSGO-VdQxC-apxot-65Zqv-iesuU-7FFdH | 15/15/3 | 90.8 | 1.09 | 2026-06-28 12:05:34 · 28m 8s | |
| CSGO-2i7X6-RTzXO-xTMM7-x39ka-7PVPA | 19/17/4 | 74.1 | 1.14 | 2026-06-28 11:11:00 · 34m 56s | |
| CSGO-B3QSh-46fOq-RSe4C-DFcL5-qVSFE | 16/16/5 | 76.7 | 1.04 | 2026-06-27 20:26:55 · 31m 47s | |
| CSGO-VUwNu-7z9fK-AoDhy-UdD4X-8vKjC | 26/21/6 | 87.5 | 1.26 | 2026-06-25 17:55:49 · 54m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.