Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qoMMR-Uz5Us-vrJqy-YQ6uG-CUQ7B | 8/8/0 | 31.0 | 0.49 | 2026-07-06 21:10:33 · 31m 21s | |
| CSGO-d7sSC-4CGup-J2bKs-CXK8G-tx6iL | 24/16/2 | 109.3 | 1.64 | 2026-07-03 21:41:11 · 31m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.