Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sF9MM-KLUZ3-yLQwK-2fJUF-kosSJ | 13/14/1 | 57.2 | 0.89 | 2026-07-03 22:01:21 · 34m 20s | |
| CSGO-Danj9-meLH8-GU7py-Chmwd-RPeyC | 18/16/3 | 79.0 | 1.15 | 2026-07-03 21:23:48 · 33m 30s | |
| CSGO-6qUDM-xYSaR-3ZGBU-t7GPw-JCjjD | 20/11/6 | 120.6 | 1.89 | 2026-07-03 08:30:40 · 25m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.